The Definitive Edition runs in 1080p at 30 frames per second on both PlayStation 4 and Xbox One. 'It's a lot more than just jacking up textures and turning up knobs and dials,' said Sochan. From there, United Front spent a year tweaking the way Sleeping Dogs looks and plays. The Windows PC version of the original Sleeping Dogs remains one of the best-looking games of the last generation, and Sochan told Polygon that the Definitive Edition isn't merely 'catching up' to that level on the new consoles.Īccording to Sochan, the original game with the PC version's high-resolution texture pack served as the starting point for the Definitive Edition. The remastered package offers the usual slate of visual upgrades, but United Front didn't want to stop there. In developing the remastered version of Sleeping Dogs, United Front Games did its best to ensure that the final result lived up to the 'Definitive Edition' moniker, according to senior producer Dan Sochan.īecause United Front Games, the game's original developer, was making the Definitive Edition instead of a third-party port house, the studio wanted to give the project an extra dose of TLC.